GSRenderer::VSync \pcsx2\pcsx2\GS\Renderers\Common\GSRenderer.cpp:431 Host::EndPresentFrame \pcsx2\pcsx2\gui\AppHost.cpp:163 VulkanHostDisplay::EndPresent \pcsx2\pcsx2\Frontend\VulkanHostDisplay.cpp:360 Vulkan::Context::SubmitCommandBuffer \pcsx2\common\Vulkan\Context.cpp:987 Vulkan::Context::DoSubmitCommandBuffer \pcsx2\common\Vulkan\Context.cpp:1026 G:\ps2\gitrepo\pcsx2\common\Vulkan\Context.cpp(1026) : assertion failed: (DoSubmitCommandBuffer) vkQueueSubmit failed: (-4: VK_ERROR_DEVICE_LOST) Vulkan renderer no longer has black screen on intro cutscene but graphics freeze at same spot as DX11 with sound still working with assertion fail:Ĭan confirm it crashes with mipmapping set to full, basic seems okay for me, my log is as such Memory allocation issues logged on freeze. DX11 graphical issues resolved but graphics freeze with sound still working during intro cutscene. Part of the d3d issue, make sure you have "GPU Palette Conversion" ticked, as there's currently an issue with mipmaps when it's off.Ĭheers for quick response. Mipmapping: basic/full depending on renderer as above.Īll other settings default. PCSX2 THREAD CREATION FAILURE FULLObserve error after brief black screen on full and graphical issues on both basic and full throughout steps 1 to 4.Ĭutscene appears without errors and crash on DX11 and Vulkan and game has no visual issues when mipmapping is enabled on DX11.Start new game with mipmapping set to full or basic.Start new game with mipmapping set to full. Vertex Trace: float overflow detected ! min 3.402823e 38 max 3.402823e 38 Reproduction Steps Had graphical issues throughout on both basic and full mipmapping settings and on full mipmapping just before the intro cutscene loads memory allocation failures get logged (however no assertion failure) and graphics are now a black screen with sound.Ĭutscene appears to progress fine with all mipmapping settings. Issues only occur when full mipmapping is used, basic and none result in cutscene playing ok. Ignoring the assertion will result in cutscene and rest of game playing with sound but no visuals. Message: Failed to submit command buffer. But just before the intro cutscene loads an assertion fail will appear:Ĭ:\BuildAgent\work\76cd4fe97f2b8d5a\common\Vulkan\Context.cpp(1026) : assertion failed:įunction: Vulkan::Context::DoSubmitCommandBuffer In Jak 2, various issues occur when mipmapping is used that varies between renderers:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |